Once the necessity to roll dice has been determined, follow the steps below to make a die roll.
- Define what the Player-hero is trying to achieve with the roll. This is important to determine its consequences, both in the case of success and failure.
- Select the ability to be used for the roll. Players are encouraged to suggest the appropriate ability. The difficulty for the action is based on the relevant Attribute TN.
- Take one Feat Die and a number of Success Dice equal to the rating of the chosen ability (or two Feat Dice, if the roll is Favoured or Ill-favoured). Spend 1 Hope to gain (1d) — gain (2d) if Inspired.
- Make the roll. If the roll is Favoured, choose the best result on the Feat Dice, or the worst if Ill-Favoured. If you roll a (12), the action is automatically a success. If you are Miserable and you roll an (11), you fail automatically instead.
- Otherwise, all numerical dice results are added up to get the action result. If you are Weary, all Success Dice results in outline (1, 2 and 3) are ignored. If the total action result is equal or superior to the relevant Target Number, the action is a success. If the result is lower than the Target Number, the action has failed.
- If the action is successful, the number of results rolled indicates the degree of success, and can be spent to achieve a special success.