Heal Scars
Heroes feel the burden of the Shadow weigh heavily upon their shoulders long after their adventures are over. Their minds remain bent on dark thoughts, and visions haunt them in their dreams, if not even during their waking hours. Only the passage of time can heal such wounds.
Choose this undertaking to focus on mending your spiritual injuries — spend 5 Adventure points and remove 1 Shadow Scar (see Harden Will, page 137).
Player-heroes from different Cultures resort to different methods to get rid of their scars. Dwarves often turn to the forge to burn out their frustration, smiting the red iron on the anvil, Hobbits dedicate themselves to a beloved activity, like gardening, or painting, and Elves and Men generally create, play, or recite poems and songs.
Raise an Heir
Wise adventurers sooner or later realise that all they have done in their lives can avail to nothing if they meet an untimely end. To avoid squandering their legacy, they should spend some money and time choosing and raising a worthy successor.
Choose this undertaking to spend up to 5 Treasure and an equal number of Adventure points to add to your heir’s starting Previous Experience reserve: for each Adventure point spent, raise the reserve by 1.
If this is the first time that this undertaking has been chosen, the player must also choose a name for the designated heir, writing it down on the character sheet (see page 56 for more details about raising an heir).
Recount a Story
Adventures have a meaning for those who live them, but they can become cautionary tales for others. Player-heroes give a personal account of an event they took part in, describing the episode to members of their own folk in a public place or event, or recording it in a book. Players are encouraged to improvise a short narration.
Choose this undertaking to replace one of your Distinctive Features with a new trait, choosing a quality that you displayed in the narrated episode.
Players can choose a trait from the list of Distinctive Features on page 67, or even propose a new one of their own creation.