The Wise hold that evil days lie ahead, and that to keep hope, all who fight the Enemy must be as one. Yet, many miles and centuries of isolation separate the Free Peoples, and estrangement breeds mistrust. You have decided that it is your duty to travel to distant lands, carrying tidings and warning people of the coming danger.

FAVOURED SKILLS Choose two Skills among Courtesy, Song, and Travel and mark them as Favoured.

ADDITIONAL DISTINCTIVE FEATURE: FOLK- LORE You possess some knowledge of the many traditional customs, beliefs, and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, allowing you to come up with some useful facts regarding their folk or a smattering of the appropriate language.

SHADOW PATH: WANDERING- MADNESS Travelling afar might be the duty chosen by a messenger, but it carries the risk of never finding a place to fight for. The Road goes ever on and on, it’s true, but whither then?

The One Ring 2e, p.45