This Skill allows the Player-heroes to apply their reasoning to convince other individuals of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. Persuasion requires more time than other Personality Skills, but can have a more lasting impact on other characters’ actions. A high PERSUADE score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise people, advisers to chieftains and kings, and their messengers all share this passion for the spoken word.
The successful use of the PERSUADE Skill allows a Playerhero to convince an audience that their current position regarding a matter is flawed. A superior success convinces listeners of the quality of a hero’s stance, and may even turn them into ardent believers.