When the Company is involved in a Council, Combat or Journey, the Player-heroes may sing a song and rouse themselves to pursue their goals with renewed strength of purpose.
To do so, first choose a song from among those on the Company’s song list that is appropriate to the current venture (Combat, Journey or Council). Then, make a SONG roll. Heroes succeeding in the roll ignore the effects of being Weary for the length of the heroic venture (singing a song in combat is considered a secondary action).
Each song may be used by the Company once for each Adventuring Phase. Mark a song off the list once it has been spent. A song must be marked off whether it has been used successfully or not.